When will this be released?
Early Access in the near future.
Will there be a kickstarter?
Yes there will be a kickstarter campaign, what you’ll see in our kickstarter is what we have been able to produce with no funding.
What is Burning Lands?
It’s a tactical multiplayer first-person shooter set in the Vietnam war era. It will be, what we coined an “accessible tactical It’s a tactical multiplayer first-person shooter set in the Vietnam war era. It will be, what we coined an “accessible tactical simulation” (ATS) striking the best possible balance between realism and accessibility, to bring you an intense gaming experience and large-scale teamplay you have not seen before in this theatre of war.
How to describe our gameplay?
Our game could be looked at as a mixture of both Squad and Hell let Loose in terms of scale, team and roles step ups, communication and teamwork. The only similarity to Rising Storm 2 Vietnam is the fact its Vietnam. With that said we are attempting to do our own thing and not a copy paste of what’s been done before in a different theatre.
How many developers are working on this game currently?
Over 20 developers
Does Burning Lands use OWI Core?
No, we are doing our own thing which means new audio, new VFX, none of that copy and paste stuff across multiple titles. Completely our own back end from the ground up.
What features will there be?
There’s dismemberment, drivable boats, flyable helicopters, traps, sling loading and capturing some enemy assets, those are just to name a few.
Is there going to be flyable airplanes?
No, they will be a commander ability.
Is there gonna be modding support?
Unlikely until we have reached 1.0, as we would like to focus our attention to just the game itself first.
Is it gonna be an historically accurate Vietnam experience?
Location wise yes, we build our maps based on topographical maps from the US army from that time period, current satellite images and height data. With all that information we try to build something that looks accurate while making adjustments where required to benefit gameplay. This is not a history lesson, weapons and vehicles for a location may not be accurate to the period in time that battle was fought.
What weapons will there be?
And weapon wise the M16, M230, M14, M21, 1911, AK47, Type56, AKM, SVD, RPD, Mosin, M60, Claymore, C4, Model77, M79, M72, TT33, RPG2, SKS, FlameThrower and alot more!
What vehicles will there be?
To name a few vehicles the Huey, Chinook Cobra, ZIS-150, M48 Tank, PT-76, M113, GAZ, BTR-152, Sampan, M151, M35, PBR, ZIS-150, M48, Type59 and more!
What kinda flight model are you planning to make Arcade/semi realistic/simulation?
Semi-realistic, similar to RS2 to start with but eventually plan to keep expanding it to lite-sim quality. You could say “Physics based”
How large are the maps?
There will be maps featuring 4km², 16km² and 32km².
Player count?
We are aiming high.
Will there be urban combat?
Yes, we will be developing Hue City.
Planned factions?
US Army and PAVN, later on we’d love to do additional factions such as the Australia and the NLF and if possible the US Marines.
Will there be destructible environments?
We’d like to do something in regards to tanks or other heavy vehicles being able to drive through small fences and trees.
What engine is being used?
We are using Unreal Engine 5. (5.0.2)
Where is it being released?
On Steam.
Will it release on consoles?
Maybe! All depends on funding and how the project is received publicly. This wouldn’t happen until after V1.0 on PC as that is our primary focus..